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War is everywhere in Warhammer Online: Age of Reckoning (WAR)

War the new fantasy MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot™. WAR features next generation Realm vs. Realm gameplay that will immerse you in a world of perpetual conflict for years to come.

Experience the glory of Realm vs. Realm! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning to experience the epic nature of war. Enter a grim fantasy world where the armies of Order (Dwarfs, High Elves, and Empire) and Destruction (Greenskins, Dark Elves, and Chaos) collide to determine the fate of nations. Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests™. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and prepare to unleash your inner mutation-the Age of Reckoning has begun and WAR IS EVERYWHERE!
Key Features
  • Realm vs. Realm (RvR) gameplay means you will never fight alone, but as part of an army of allied players sworn to defend your homeland and conquer enemy Realms. Your every action-every quest completed, every battle fought-contributes to the war effort and can turn the tide of battle, bringing victory to your Realm!
  • Experience the camaraderie of fighting side-by-side with allied players against otherwise insurmountable odds in groundbreaking Public Quests. These cooperative PvE encounters unfold across multiple stages and allow solo players to experience the glory of RvR.
  • Embark on the endless quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed monster information, new abilities and rewards, and major story plotlines. The Tome is also the story of your life in the game, tracking your achievements to share and compare with others.
  • Explore massive Living Cities that become more or less prosperous based on a Realm?s overall performance in the ongoing war. Navigate a maze of twisting streets, visit the local tavern, explore a dark under-city, and meet colorful personalities in a city full of adventure.
  • Advanced guild features give unprecedented control to leaders and members, and make guilds an integral part of the war efforts. Guilds can create unique heraldry, capture and claim keeps, and earn Guild Tactics as they grow in power along with their members.
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning brings Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.
Product Specifications
Publisher: EA
Developer: Mythic Entertainment
Ship Date: Fall 2008
Category: Massively Multiplayer Online Role-Playing Game

Online play requires a subscription and Internet connection.
3 July 2009, 10:34 am

Necropolis of Zandri Glyphs Guide

One of the core elements of the Necropolis of Zandri and its Public Quests and Lairs are Glyphs. Today, we'll walk you through everything you need to know about Glyphs, including where to find them and which Glyphs you must have to gain entry into which Lairs. Read on for your one-stop guide to the the Necropolis of Zandri Glyphs!


27 June 2009, 9:05 pm

Hot Fixes - 6/27/2009

Greetings!

While everyone has been out there pounding away at the desert sands of the Land of the Dead, we've been hard at work pounding away at these Hot Fixes:

Land of the Dead

General Changes & Bug Fixes
  • Ambient Dust Devils can no longer be damaged by area-of-effect spells.
  • Lair Glyph objects can no longer be damaged with area-of-effect spells.
  • Test monsters have been removed from the Necropolis.
  • Fixed an issue that prevented players from using the effects from their pocket items.
  • Players will no longer be branded cowards after successfully purging a Land of the Dead instance.
  • Players will now correctly receive a loot chest after successfully defending a Land of the Dead instance from invasion.
Quests
  • Four Tombs for Four Pillars: Raven’s Wing will now spawn properly in the waypoint location for the associated steps of this quest chain.
  • The Keys of Zandri: Aloysius Roemer will now spawn properly in the waypoint location for the associated steps of this quest chain.
Public Quests
  • Ricci's Raiders: The bandit groups required to begin this Public Quest will now respawn correctly and consistently.
Lairs
  • Lair Boss Loot Drops: Fixed an issue causing Lair bosses to drop Silver Ankhs as loot, in addition to awarding a Silver Ankh directly to each player. Lair bosses will no longer drop these additional Silver Ankhs.
  • The Tomb of the Moon: Fixed an issue with the Bride Aura’s. This fix will ensure that all players can see now the visual effect for this ability.
  • The Temple of the Sun: Saa Khasef will not cast Disruptive Force on players who are standing in the Mists of Eternity.
The Tomb of the Vulture Lord
  • Hall of Awakening: Corrected an issue with this encounter in which the High Priest Herakh would not reset correctly when the party wiped.
  • Hall of Awakening: Corrected an issue with this encounter in which the Immortal Champions “Guard” ability was not being removed correctly from the High Priest Herakh in some situations, causing him to take too little damage and become more difficult to kill than intended.
  • Sepulcher of Swords: High Priest Herakh can now be properly targeted and attacked after teleporting, allowing players more time to damage him before he becomes enraged.
Items
  • Fractured Crystals: These talismans will now place the correct effect on the items they are slotted into.
  • Tyrant Armor: Fixed an issue with the broken items that are repaired into Tyrant armor set pieces. As a result of this fix, players will no longer loot a broken Tyrant armor set item that they cannot use. Players whom have been affected by this issue may submit an in-game appeal using the “Missing Item” catagory to have the item replaced with the correct repairable Tyrant armor piece for their Career.
RvR
  • Expedition Resources may now be obtained from Tier 4 RvR guards.
  • Tier 4 High Elf and Dark Elf zones will now properly contribute resources to the Land of the Dead expedition.


26 June 2009, 5:43 pm

Summer Fun - 6/26/09 - 7/06/09

WAAAGH!!!

The hot days of summer are settling in and the 4th of July is quickly approaching here in the states. While we know not everyone celebrates Independence Day I think we can all agree it's a good enough reason to celebrate in game with bonus XP, Renown, and some festive fireworks to boot!

From today until Monday, July 7th you'll earn 10% more XP and Renown for kills and enemy players will drop fireworks for your amusement.

It's our way of saying thanks, have fun, and enjoy the start of summer with a BANG!

Cheers,

The Warhammer Online: Age of Reckoning Team

26 June 2009, 1:12 pm

Grab Bag No. 19

Welcome to Grab Bag Number 19! We have another wildcard theme for you this week, where any and all subjects are fair game. As always, thank you to the WAR Community on the Official Forums for providing these questions—we couldn’t do this without you! Read on for all the questions and answers!


26 June 2009, 10:33 am

Immediate Server Maintenance - All Servers

Status: Maintenance complete


Greetings!

We will be bringing down all North American and Oceanic servers this morning for an immediate server maintenance beginning at 10:30 AM EDT. We anticipate all servers to be back online no later than 2:30 PM EDT.

We apologize for the short notice and thank you for your continued support. As always, please keep an eye on the Herald for any updates to this maintenance.


Update: 1:20 PM EDT - All North American and Oceanic servers are now online. Welcome back!

Update:
10:35 AM EDT - All North American and Oceanic servers are now offline for maintenance.

25 June 2009, 9:34 pm

Hot Fixes - 6/25/2009

Greetings!

We have the following Hot Fixes for you this evening:

Land of the Dead

General Changes & Bug Fixes
  • Fixed an issue that was preventing lair bosses in the Land of the Dead from dropping pocket items as rewards.
Quests
  • Tomb Kings Repeatable Quests will now award Golden Scarabs, while the Warcamp Invasion quests will award Silver Ankhs.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Destruction:
    • The “Keys of Zandri” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Key to the Casket” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “No Comin’ Back” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
  • The following reward adjustments have been made to the Land of the Dead epic quest lines for the Realm of Order:
    • The “Four Tombs for Four Pillars” quest line will now award a Silver Scarab for each step completed up to the final step, which awards a Golden Scarab.
    • The “The Second Order of Business” quest line will now award a Golden Scarab for each step completed up to the final step, which awards a Silver Ankh.
    • The “The Dark Heart of Zandri” quest line will now award a Golden Cartouche for each step completed up to the final step, which awards a Sacred Funerary Mask.
Public Quests
  • Aerie of Death: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Ansu's Charge: Fixed an issue that caused Ansu to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Assault of Nekh Akhet: Fixed a bug that was causing Nekh Akhet to use his "Skull of the Foe" ability on player healing abilities, making the Public Quest more difficulty to complete than originally intended.
  • Carrion Nest: Fixed an issue that was preventing Carrion from spawning in the second stage of the Public Quest, making it impossible to complete.
  • Sepulchre of Dominion: Hierophant Eutra’ta will now correctly show up as a Lich, instead of a mummy.
  • Temple of Ualapt: Fixed an issue that would in some cases prevent all of the Architects from spawning in the first stage, making this Public Quest impossible to complete.
Lairs
  • The Tomb of the Moon: The door leading to Saa Khasef in the Tomb of the Moon will now open properly after a failed attempt.
  • The Tomb of the Moon: Bride Tamari’s “Tamari’s Scorn” ability will now function as intended, weakening Hapu Shebikef so that he can be harmed more easily.
  • The Tomb of the Moon: Fixed an issue causing Hapu Shebikef to have too much health, making him more difficult to kill than originally intended.
  • The Tomb of the Moon: This lair will now correctly issue a timestamp.
  • The Tomb of Stars: This lair will now correctly issue a timestamp.
Combat & Careers

Rune Priest
  • Immolating Grasp: This Tactic will no longer affect the duration of the lingering heal from Rune of Mending.
Content

General Changes & Bug Fixes
  • Ravaging Tuskgors will no longer drop Expedition Resources.
Items
  • Corrected an issue that was causing certain player-dropped items to be significantly rarer than intended.


25 June 2009, 2:46 pm

Immediate Server Maintenance - Ironclaw

Status: Maintenance complete


Greetings!

We will be bringing the Ironclaw (Oceanic) server offline at 2:30 PM EDT for server maintenance. At this time we anticipate Ironclaw to be back online no later than 4:00 PM EDT.

We apologize for the short notice and thank you for your continued support.


Update:
3:10 PM EDT - The Ironclaw (Oceanic) server is now online. Welcome back!

Update:
2:30 PM EDT - The Ironclaw (Oceanic) server is now offline for maintenance.

25 June 2009, 1:02 pm

Executive Producer's Letter - Part 3

Everyone,

It is a time of change and progress here at Mythic. As we move forward, I want you all to know that our love of MMOs, our passion for the games we create, and our commitment to our fans is stronger than ever. Our studio’s strength has always come from its talented and dedicated team; Mythic is full of passionate, committed people who love MMOs and the games they make. I, personally, have been with Mythic for almost 10 years and look forward to what the studio will build and offer fans over the next 10 years!

We are committed to Warhammer, Ultima Online, and Dark Age of Camelot, and have solid plans for each game. I look forward to discussing our plans for of all of these games with you in the near future. This month, as promised, I’d like to start by sharing some more details from our plans for Warhammer’s continued development over the upcoming months.

Over the past few weeks, we've reached out to many individuals and guilds to share their thoughts, and we’ve been digging down into all of the feedback we have received. As I stated last week, these discussions led us to five key goals which will act as our compass in the months ahead. Our five key goals for Warhammer are:

  1. Addressing concerns related to crowd control and area-of-effect abilities.
  2. Continuing to improve client and server stability and performance.
  3. Strengthening and improving the Tier 4 experience.
  4. Improving server population distribution, both in terms of overall population and Realm balance.
  5. Improving itemization and the overall distribution of “carrots” (fun rewards) throughout the game.

We're still working out the specifics, and as always the details are subject to change, but we'll share several examples of what we're planning and will continue to do so as more details for upcoming features come together in the coming weeks. There's a lot to cover, so let's get started!

24 June 2009, 12:32 pm

The Fight for the Necropolis Has Begun!

Greetings!

The WAR has moved to the deadly sands of Neheraka and the Necropolis of Zandri. The brief respite provided to the victors of the Rise of the Tomb Kings Live Event has broken and their enemies have been unleashed upon the arid landscape!

With today's server opening, the Realms of Destruction and Order can now turn in their Expedition Resources to the Expedition Quartermasters found in the warcamps and the capital cities. Today also marks the first example of the Realm Resource Handicap system in action. Realms that previously were locked out of the Land of the Dead will find that, due to time without access, their ability to gather resources is much accelerated. Please note that this acceleration will only occur when one Realm has not gained access to the Land of the Dead for an extended period of time.

Please join in the discussion of the Land of the Dead on the Official Forums.

Let the sands of Neheraka run red!



24 June 2009, 12:03 pm

Mythic and BioWare Form New RPG/MMO Group

Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new  RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare’s studios remain unchanged and continue to report to Ray.

Mark Jacobs, co-founder and current General Manager of Mythic, will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR.

Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support.

Please join us in celebrating the union of these two award-winning studios.